Sevendyne
Enterprise-ready solution delivery & solution delivery · Since 2016
Engineering Case Study

MONTAL — commercial 2D game with Qt/QML & C++ performance paths

Domain: Consumer product / games Duration: 2013 – 2014 Stack: C++ · Qt · QML

A shippable 2D game product — QML for presentation and flow; C++ for movement, collision, and AI where frame budget matters. Not a prototype: production iteration across gameplay and UI polish.

Frame-budget gameplay with polished QML UI

Balance fluid QML screens with performance-critical game loops in C++ — object scaling, mechanics, and asset integration without sacrificing frame stability on target hardware.

QML + C++ split with adult supervision on hot paths

  • QML for menus, flow, and presentation layers
  • C++ for physics, collision, AI, and performance-critical loops
  • Iterative gameplay and UI polish cycles to shippable quality
  • Pattern reused in later Qt industrial and trading programmes

Stack & delivery surface

QtQMLC++2D gamePerformance tuning

What the programme proved

  • Early proof of Qt/QML + C++ delivery depth (founder portfolio)
  • Referenced on sevendyne.com/projects/qt/ as representative delivery
  • Shows product-grade Qt beyond enterprise forms and dashboards